Seong-Kook Heo
UNIST 컴퓨터공학과
Human-Computer Interaction, Interactive Systems, Agentic Interaction, Physical Interface, Assistive Technologies
Ultimate Interface Lab
seongkook@unist.ac.kr
Ultimate Interface Lab believes future computers will understand user context and intention, create virtual and augmented worlds, and connect distant people as if in the same room. The lab develops sensing and haptic feedback technologies and builds interactive systems to create the ultimate interface for human-computer interaction.
가상현실 상호작용
Bare-hand interaction, gesture recognition, and spatial manipulation in VR environments
촉각 피드백 및 촉각 상호작용
Haptic illusions, force feedback devices, and tactile sensation generation through vibrations
웨어러블 센싱 및 제스처 인식
Gesture recognition using wearable sensors, smartwatch interactions, and passive sensing
접근성 및 보조 기술
Visual assistance for blind individuals, hand-based spatial guidance, and accessibility features
비디오 통신 및 협업
Virtual meetings, breakout sessions, object sharing, and multimodal communication in video calls
생성형 AI 및 콘텐츠 생성
AI-driven systems for video previsualization, 3D object generation, and content transformation
터치 표면 상호작용
Multi-touch interaction, material property estimation, and force sensing on touch surfaces
자율주행 인터페이스
Driver takeover prediction, context-aware warnings, and human-vehicle interaction
증강현실 및 혼합현실
AR authoring systems, 3D object creation from 2D content, and XR communication
Redirected Pinch: Efficient and Comfortable Bare-Hand Interaction for 2D Windows in VR
Mediating Ad-Hoc Bystander-VR User Interruptions Through Proactive Proxies
PrevizWhiz: Combining Rough 3D Scenes and 2D Video to Guide Generative Video Previsualization
DataSpeck: An AI-Driven Human-in-the-Loop System for Automating Transformations in Data Conversion Workflows
DialogLab: Authoring, Simulating, and Testing Dynamic Human-AI Group Conversations
Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR Meetings
CustomSight: Enhancing LLM-Powered Visual Assistance for Blind Individuals using Goal-Directed Dynamic Filters
SpaceShare: Leveraging Multimodal Context for Fluid Sharing of Spaces in Video Meetings
Evaluating the Physics and Repeatability of Human Brushers in Delivering Affective Touch
ThingMoji: User-Captured Cut-Outs For In-Stream Visual Communication
Exploring Older Adults' Perceptions of Personalities of LLM-powered Conversational Companions
Your Hands Can Tell: Detecting Redirected Hand Movements in Virtual Reality
Diversifying grain-based compliance illusion by varying base compliance
MoiréTag: A Low-cost Tag for High-precision Tangible Interactions Without Active Components
Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication
Enhancing VR Sketching with a Dynamic Shape Display
ViObject: Harness Passive Vibrations for Daily Object Recognition with Commodity Smartwatches
Frappé: An Ultra Lightweight Mobile UI Framework for Rapid API-based Prototyping and Environmental Deployment
UnifiedSense: Enabling Without-Device Gesture Interactions Using Over-the-shoulder Training Between Redundant Wearable Sensors
SequenceSense: A Tool for Designing Usable Foot-Based Gestures Using a Sequence-Based Gesture Recognizer
Take my hand: Automated hand-based spatial guidance for the visually impaired
ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings
OpenMic: Utilizing proxemic metaphors for conversational floor transitions in multiparty video meetings
Mimicking real forces on a drone through a haptic suit to enable cost-effective validation
VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality
MaterialSense: Estimating and Utilizing Material Properties of Contact Objects in Multi-touch interaction
Over-The-Shoulder Training Between Redundant Wearable Sensors for Unified Gesture Interactions
Fringer: A Finger-Worn Passive Device Enabling Computer Vision Based Force Sensing Using Moiré Fringes
Enabling Remote Hand Guidance in Video Calls Using Directional Force Illusion
Enjoy the ride consciously with CAWA: Context-aware advisory warnings for automated driving
Fluidmeet: Enabling frictionless transitions between in-group, between-group, and private conversations during virtual breakout meetings
Perception Hacking for 2D Cursorjacking in Virtual Reality
DeepTake: Prediction of driver takeover behavior using multimodal data
Realitybrush: An ar authoring system that captures and utilizes kinetic properties of everyday objects
Magtouch: Robust finger identification for a smartwatch using a magnet ring and a built-in magnetometer
Tactile glance: Encoding notifications using illusive movement constraints for eyes- and ears-free interaction
Pseudobend: Producing haptic illusions of stretching, bending, and twisting using grain vibrations
Plane, ray, and point: Enabling precise spatial manipulations with shape constraints
FDSense: Estimating young's modulus and stiffness of end effectors to facilitate kinetic interaction on touch surfaces
StreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc Learning
You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China
Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force
출처: 연구실 홈페이지
현재 재학생
3명
최근 5년 졸업
0명
학위 과정 분포: 박사 3명 (대학원 3명)
대학원 3명 · 포닥·학부연구생 2명 별도
본 페이지는 연구실 규모 파악을 위한 집계 통계(구성원 수, 진로 카테고리, 학위 과정 분포)만 제공하며, 개별 학생의 이름·전적·취업처 등은 표시하지 않습니다. 학위 과정 분포는 모든 재학생의 과정이 명확히 분류된 경우에만 표시되며 (분류 미상 학생이 1명이라도 있으면 미표시), k≥5 익명성 조건을 충족할 때만 공개됩니다 (PIPA §58-2·§28-2 + 대법원 2014다235080).
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